Initial board setup |
Lamenters Deployment |
Tyranids Deployment |
Additional Deployment |
Flying Hive Tyrant moving forward first turn |
Assault Squad getting assaulted after flaming Genestealers |
Lamenters advancing forward |
Mephiston taking on last Zoanthrope and two Genestealers |
Mission: The Scouring (6 random objectives, fast attack scoring)
Deployment: Vanguard Strike (Diagonal)
Points: 1750 (kind of)
Lamenters list is here.
The Tyranid list is below. Sadly there was a mistake on the expected points value, and the Tyranids were only 1500 points. This definitely skewed the game in my favor.
HQ:
Hive Tyrand (wings)
Troops:
8 Genestealers (toxin sacs)
1 Broodlord
8 Genestealers (toxin sacs)
1 Broodlord
24 Hormaguants (adrenal glands, toxin sacs)
Fast:
12 Gargoyles (adrenal glands, toxin sacs)
1 Harpy
Elite:
2 Zoanthropes
2 Zoanthropes
Heavy:
Trygon Prime
Tyranids had first turn and they slowly advanced up the middle. Nervous about the flamers in the front of my army, they tried to stay back a little, but not far enough, as the flamers were able to move in and wipe out one of the units of Genestealers. A couple marines got killed by the force dome psychic power as there shots bounced back.
The next turn the Gargoyles, Hormaguants and Trygon wiped out the two squads. The free overwatch hits with the flamer managed to thin out the Gargoyles pretty well, but didn't do much to the larger creatures. The other unit of Genestealers assaulted an assault marine squad in cover, and with the lack of grenades, were fairly ineffective. The Vanguard Vets came in and assaulted a unit of Zoanthropes and killed one, while Mephiston made a huge 10" charge and killed the Trygon, Mephiston with Iron Arm and Warp Speed made him super nasty in combat.
Third turn the Hormaguants charged into Mephiston and managed to bring him down to one wound but the Sanguinary Guard joined in and wiped the unit out. The flyrant charged into the vanguard veterans and killed two, but the return attacks finished off the big bug. The genestealers lost combat and ran, though they managed to get into cover.
Fourth turn was mostly re-positioning and the movement toward objectives. While a few smaller combats finished up. Going into the last turn the Tyranids were down to the Harpy, one Zoanthropes, and a couple Genestealers. Mephiston was stuck in combat with the Zoanthrope and genestealers, and an assault squad managed to ground the Harpy and the TH/SS Terminators pounced on it out of the Land Raider. The game ended on turn 5 with a great victory to the Lamenters. They of course had a huge upper hand since they were playing with 250 more points! Always check lists before you start a game.
The game was a blast, and we have two more missions in our mini-campaign. Learned a bunch of stuff about 6th edition and the army, and I'm really enjoying the new mechanics and play-style. We played with mysterious objectives this game, and they really didn't have any impact on the game. Even the sabotaged one never blew up the entire game. We never remembered challenges, and I keep forgetting to throw grenades, something I've been wanting to try and always forget! Can't wait for another game.
Deployment: Vanguard Strike (Diagonal)
Points: 1750 (kind of)
Lamenters list is here.
The Tyranid list is below. Sadly there was a mistake on the expected points value, and the Tyranids were only 1500 points. This definitely skewed the game in my favor.
HQ:
Hive Tyrand (wings)
Troops:
8 Genestealers (toxin sacs)
1 Broodlord
8 Genestealers (toxin sacs)
1 Broodlord
24 Hormaguants (adrenal glands, toxin sacs)
Fast:
12 Gargoyles (adrenal glands, toxin sacs)
1 Harpy
Elite:
2 Zoanthropes
2 Zoanthropes
Heavy:
Trygon Prime
Tyranids had first turn and they slowly advanced up the middle. Nervous about the flamers in the front of my army, they tried to stay back a little, but not far enough, as the flamers were able to move in and wipe out one of the units of Genestealers. A couple marines got killed by the force dome psychic power as there shots bounced back.
The next turn the Gargoyles, Hormaguants and Trygon wiped out the two squads. The free overwatch hits with the flamer managed to thin out the Gargoyles pretty well, but didn't do much to the larger creatures. The other unit of Genestealers assaulted an assault marine squad in cover, and with the lack of grenades, were fairly ineffective. The Vanguard Vets came in and assaulted a unit of Zoanthropes and killed one, while Mephiston made a huge 10" charge and killed the Trygon, Mephiston with Iron Arm and Warp Speed made him super nasty in combat.
Third turn the Hormaguants charged into Mephiston and managed to bring him down to one wound but the Sanguinary Guard joined in and wiped the unit out. The flyrant charged into the vanguard veterans and killed two, but the return attacks finished off the big bug. The genestealers lost combat and ran, though they managed to get into cover.
Fourth turn was mostly re-positioning and the movement toward objectives. While a few smaller combats finished up. Going into the last turn the Tyranids were down to the Harpy, one Zoanthropes, and a couple Genestealers. Mephiston was stuck in combat with the Zoanthrope and genestealers, and an assault squad managed to ground the Harpy and the TH/SS Terminators pounced on it out of the Land Raider. The game ended on turn 5 with a great victory to the Lamenters. They of course had a huge upper hand since they were playing with 250 more points! Always check lists before you start a game.
The game was a blast, and we have two more missions in our mini-campaign. Learned a bunch of stuff about 6th edition and the army, and I'm really enjoying the new mechanics and play-style. We played with mysterious objectives this game, and they really didn't have any impact on the game. Even the sabotaged one never blew up the entire game. We never remembered challenges, and I keep forgetting to throw grenades, something I've been wanting to try and always forget! Can't wait for another game.
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